I liked some of the movement mechanics as well as the premise of the game. However two big work ons for me would be a) fixing the jump pads so that they actually have a hitbox and work, also the slide stops too sharply, it is basically a brake; and b) FIX THE HITBOXES
3. Your techniques of camouflaging ur enemy into grasses actually work as a trap, as I died like three times because of it
Negatives:
1. Someything I did not like about this game is that the jumpad works really weirdly, and you could improve it by making the player jump on the jumpad, rather than making the player wait
the hitboxes for the player could be made a bit better, and the controls list needs to pop up automatically or put in the description as well so that its more visibl
Quite a fun and interesting concept for a game. Several visual issues (eg, fade in artifact not scaled correctly at the start), and a few design points that could use refinement (worms are annoying). One thing i would push for is a visual indicator of how charged the charged jump is
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I liked some of the movement mechanics as well as the premise of the game. However two big work ons for me would be a) fixing the jump pads so that they actually have a hitbox and work, also the slide stops too sharply, it is basically a brake; and b) FIX THE HITBOXES
Positives:
1. The controls the extremely smooth.
2. I liked your use of sound
3. Your techniques of camouflaging ur enemy into grasses actually work as a trap, as I died like three times because of it
Negatives:
1. Someything I did not like about this game is that the jumpad works really weirdly, and you could improve it by making the player jump on the jumpad, rather than making the player wait
the hitboxes for the player could be made a bit better, and the controls list needs to pop up automatically or put in the description as well so that its more visibl
Quite a fun and interesting concept for a game. Several visual issues (eg, fade in artifact not scaled correctly at the start), and a few design points that could use refinement (worms are annoying). One thing i would push for is a visual indicator of how charged the charged jump is
The movement and controls are good, but a control list would be good becaue it is hard to figure them out and i'm not even sure if i know them all